package com.goldsprite.gameframeworks.assets;

import com.badlogic.gdx.graphics.g2d.BitmapFont;

public class GameFontUtils extends FontUtils {
	public static String gameFntPath = fnt8Path;
	public static BitmapFont generateAutoClarity(int fntSize) {
		return FontUtils.generateAutoClarity(fntSize, gameFntPath);
	}

	public static BitmapFont generate(int fntSize) {
		return generate(fntSize, 1, gameFntPath);
	}
}
